About


Thanks for visiting my site

I'm a Gameplay & Tools programmer with hands-on Unreal Engine 5 experience, gained during a six-month internship building systems for a tactical RPG. I'm comfortable across the C++/gameplay/tools boundary -- from editor tooling and Blueprint integration to lower-level engine work: rendering, threading, and physics.

Outside of work, I keep exploring that lower level further: I'm building my own game engine from scratch in C++ (Vulcan Engine), on top of an academic engine (ZEngine) I built covering rendering, optimization, audio and physics with a dedicated render thread. I'm now looking for my first full-time role to bring that focus on engine-level programming to a professional team.

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