About
Thanks for visiting my site
I'm a Gameplay & Tools programmer with hands-on Unreal Engine 5 experience, gained
during a six-month internship building systems for a tactical RPG. I'm comfortable
across the C++/gameplay/tools boundary -- from editor tooling and Blueprint
integration to lower-level engine work: rendering, threading, and physics.
Outside of work, I keep exploring that lower level further: I'm building my own
game engine from scratch in C++ (Vulcan Engine), on top of an academic engine
(ZEngine) I built covering rendering, optimization, audio and physics with a
dedicated render thread. I'm now looking for my first full-time role to bring
that focus on engine-level programming to a professional team.


