Gameplay Programmer · Mobile

Overview


After taking power by force and blood, a vampire, lord of his kingdom of Transylvania, suffers mutinies by the humans of the city. His goal is clear: to kill each assailant and rid his castle of these vermin. It's going to bleed!

My Contributions

Movement - AI

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Movement was really important in the game cause its must be the same between players and enemies. We implemented A* algorithm to easily calculate the path to follow with a certain range. The game only needs 1x1 movement but the movement system needed to calculate for every length of path for different game situations.

UI

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I focused on designing the trap system, where players can activate or deactivate traps to outsmart and catch enemies. I also worked on integrating this mechanic smoothly into the UI, making sure it feels intuitive and responsive so players can react quickly in the middle of the action.

Team

Amaury Mehlman

Game Programmer

Jean Michel Giverne

Game Programmer

Morigan Letourneau

Game Programmer

Freddy Maupou

Game Programmer

Siméon Arthaud

Game Designer

Victoria Routier

Game Designer

Grégoire Voterro

Game Designer

Nathan Ginot

Game Artist

Axelle Gleyen

Game Artist